//
//  Shader.fsh
//
//  Created by Jon Slater on 03/08/2012.
//  Copyright (c) 2012 Jon Slater. All rights reserved.
//

uniform sampler2D u_texture;

varying vec4 v_colour;
varying vec2 v_texCoord;

void main(void)
{
    gl_FragColor = v_colour * texture2D(u_texture, v_texCoord);
}
